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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2022 reconstructed C code was released. Snipes: 1983 2016 early networked Multi player game maze game: SuperSet Software: In July 2016, a faithful port by reverse engineering the original game became available. Permission was granted by original authors Drew Major and Kyle Powell [391] to make it public. The full C/C++ source code is ...

  3. Programming game - Wikipedia

    en.wikipedia.org/wiki/Programming_game

    The competitive programming game has also found its way to various board games such as RoboRally or Robot Turtles, typically where a program becomes a premade deck of playing cards played one by one to execute that code. [5] Researchers presented RoboCode as a "problem-based learning" substrate for teaching programming. [6]

  4. Tacit programming - Wikipedia

    en.wikipedia.org/wiki/Tacit_programming

    Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on which they operate. . Instead the definitions merely compose other functions, among which are combinators that manipulate the argumen

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  8. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop 4 used a GDCpp, a C++ engine, as well as GDJS, a JavaScript engine. GDCpp uses SFML and GDJS used Pixi.JS as a renderer. The editor interface was written in C++ and was essentially based on the library SFML for multimedia management and on wxWidgets user interface. The software also used Boost and TinyXML. The IDE and GDCpp were ...

  9. Metaprogramming - Wikipedia

    en.wikipedia.org/wiki/Metaprogramming

    Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data.It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running.

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