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  2. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  3. Affect (education) - Wikipedia

    en.wikipedia.org/wiki/Affect_(education)

    In turn, these teachers felt better prepared to handle conflicts that arose inside the classroom, and when students experienced this positive approach they were more cooperative (see cooperative learning). This shows how incorporating emotional literacy into a child's education is a school-wide collaborative effort.

  4. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Learning theory describes how students receive, process, and retain knowledge during learning. Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.

  5. Input hypothesis - Wikipedia

    en.wikipedia.org/wiki/Input_hypothesis

    The affective filter is an impediment to learning or acquisition caused by negative emotional ("affective") responses to one's environment. It is a hypothesis of second-language acquisition theory, and a field of interest in educational psychology and general education.

  6. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Affective styles represent the motivational dimensions of the learning personality; each learner has a personal motivational approach. Physiological styles are bodily states or predispositions, including sex-related differences, health and nutrition, and reaction to physical surroundings, such as preferences for levels of light, sound, and ...

  7. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Affection influences learners' learning state. Using affective computing technology, computers can judge the learners' affection and learning state by recognizing their facial expressions. In education, the teacher can use the analysis result to understand the student's learning and accepting ability, and then formulate reasonable teaching plans.

  8. Affect as information hypothesis - Wikipedia

    en.wikipedia.org/wiki/Affect_as_information...

    In cognitive psychology, the affect-as-information hypothesis, or 'approach', is a model of evaluative processing, postulating that affective feelings provide a source of information about objects, tasks, and decision alternatives. [1] [2] A goal of this approach is to understand the extent of influence that affect has on cognitive functioning. [1]

  9. Dialogue education - Wikipedia

    en.wikipedia.org/wiki/Dialogue_education

    Dialogue Education is a popular education approach to adult education first described by educator and entrepreneur Jane Vella in the 1980s. This approach to education is a proprietary commercial product licensed by Vermont-based company Global Learning Partners [1] that draws on various adult learning theories, including those of Paulo Freire, Kurt Lewin, Malcolm Knowles and Benjamin Bloom ...