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  2. Now any Windows 10 user can grab Razer's THX spatial audio app

    www.aol.com/news/razer-thx-spatial-audio-app...

    The Razer THX Spatial Audio app will let any Windows user tap into THX's special 3D audio tech.

  3. 10.2 surround sound - Wikipedia

    en.wikipedia.org/wiki/10.2_surround_sound

    10.2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and the University of Southern California (schools of Cinematic Arts and Engineering). ). Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering, 10.2 refers to the format's slogan: "Twice as good as 5

  4. Razer’s THX Spatial Audio gives your headphones surround ...

    www.aol.com/razer-thx-spatial-audio-gives...

    With Windows 10, Microsoft introduced native integrations for spatial audio, allowing anyone to listen to simulated surround sound with even a cheap pair of headphones. ... Since acquiring THX in ...

  5. THX - Wikipedia

    en.wikipedia.org/wiki/THX

    THX introduced Spatial Audio in 2018, a new positional audio solution for an immersive 360-degree sound experience through headphones and speakers. [31] The technology was used on the Kraken gaming headset for simulated 7.1 surround sound. These headphones were included with a Spatial Audio app. This would be later used on Windows 10 devices. [32]

  6. Deep Note - Wikipedia

    en.wikipedia.org/wiki/Deep_Note

    In fall 1999, [6] THX released the trailer Broadway 2000 for use of the Dolby Digital Surround EX sound system. As a result, an entirely new Deep Note was made from scratch. In this version of the Deep Note, new voices were made using a similar process while voices from the previous version can be briefly hea

  7. Tomlinson Holman - Wikipedia

    en.wikipedia.org/wiki/Tomlinson_Holman

    Tomlinson Miles Holman II [1] (born 1946) is an American film theorist, audio engineer, and inventor of film technologies, notably the Lucasfilm's THX sound system. He developed the world's first 10.2 sound system.

  8. 3D sound synthesis - Wikipedia

    en.wikipedia.org/wiki/3D_sound_synthesis

    An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.

  9. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    Ambisonics can be scaled to any desired spatial resolution at the cost of additional transmission channels and more speakers for playback. Higher-order material remains downwards compatible and can be played back at lower spatial resolution without requiring a special downmix.