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  2. PDF.js - Wikipedia

    en.wikipedia.org/wiki/PDFjs

    PDF.js supports most of the PDF specifications (including form support or XFA [23]), but some features have not been implemented yet, which may impact rendering behavior depending on the features the document uses. [24] Several PDF/X or optional PDF features that are not supported in PDF.js include: ICC Color Profiles [25] Spot colors

  3. Poppler (software) - Wikipedia

    en.wikipedia.org/wiki/Poppler_(software)

    Poppler is a free and open-source software library for rendering Portable Document Format (PDF) documents. Its development is supported by freedesktop.org . Commonly used on Linux systems, [ 4 ] it powers the PDF viewers of the GNOME and KDE desktop environments .

  4. MuPDF - Wikipedia

    en.wikipedia.org/wiki/MuPDF

    MuPDF is a free and open-source software framework written in C that implements a PDF, XPS, and EPUB parsing and rendering engine. It is used primarily to render pages into bitmaps, but also provides support for other operations such as searching and listing the table of contents and hyperlinks.

  5. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  6. cairo (graphics) - Wikipedia

    en.wikipedia.org/wiki/Cairo_(graphics)

    Cairo supports output (including rasterisation) to a number of different back-ends, known as "surfaces" in its code.Back-ends support includes output to the X Window System, via both Xlib and XCB, Win32 GDI, OS X Quartz Compositor, the BeOS API, OS/2, OpenGL contexts (directly [7] and via glitz), local image buffers, PNG files, PDF, PostScript, DirectFB and SVG files.

  7. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  8. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  9. Skia Graphics Engine - Wikipedia

    en.wikipedia.org/wiki/Skia_Graphics_Engine

    The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++.Skia abstracts away platform-specific graphics APIs (which differ from one to another). [1]