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  2. Cross-figure - Wikipedia

    en.wikipedia.org/wiki/Cross-figure

    Example grid for a cross-figure puzzle with some answers filled in. A cross-figure (also variously called cross number puzzle or figure logic) is a puzzle similar to a crossword in structure, but with entries that consist of numbers rather than words, where individual digits are entered in the blank cells.

  3. Hurdle model - Wikipedia

    en.wikipedia.org/wiki/Hurdle_model

    Hurdle models were introduced by John G. Cragg in 1971, [1] where the non-zero values of x were modelled using a normal model, and a probit model was used to model the zeros. The probit part of the model was said to model the presence of "hurdles" that must be overcome for the values of x to attain non-zero values, hence the designation hurdle ...

  4. Nonogram - Wikipedia

    en.wikipedia.org/wiki/Nonogram

    Add the clues together, plus 1 for each "space" in between. For example, if the clue is 6 2 3, this step produces the sum 6 + 1 + 2 + 1 + 3 = 13. Subtract this number from the total available in the row (usually the width or height of the puzzle). For example, if the clue in step 1 is in a row 15 cells wide, the difference is 15 - 13 = 2.

  5. Bridge and torch problem - Wikipedia

    en.wikipedia.org/wiki/Bridge_and_torch_problem

    Also, assume we always choose the fastest for the solo-cross. First, we show that if the two slowest persons (C and D) cross separately, they accumulate a total crossing time of 15. This is done by taking persons A, C, & D: C+A+D+A = 5+1+8+1=15. (Here we use A because we know that using A to cross both C and D separately is the most efficient.)

  6. Missing square puzzle - Wikipedia

    en.wikipedia.org/wiki/Missing_square_puzzle

    With the bent hypotenuse, the first figure actually occupies a combined 32 units, while the second figure occupies 33, including the "missing" square. The amount of bending is approximately ⁠ 1 / 28 ⁠ unit (1.245364267°), which is difficult to see on the diagram of the puzzle, and was illustrated as a graphic. Note the grid point where the ...

  7. No-three-in-line problem - Wikipedia

    en.wikipedia.org/wiki/No-three-in-line_problem

    The example of the grid shows that this bound cannot be significantly improved. [17] The proof of existence of these large general-position subsets can be converted into a polynomial-time algorithm for finding a general-position subset of S {\displaystyle S} , of size matching the existence bound, using an algorithmic technique known as entropy ...

  8. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  9. Grid illusion - Wikipedia

    en.wikipedia.org/wiki/Grid_illusion

    An example of the scintillating grid illusion. Dark dots seem to appear and disappear at intersections. The scintillating grid illusion is an optical illusion, discovered by E. and B. Lingelbach and M. Schrauf in 1994. [2] It is often considered a variation of the Hermann grid illusion but possesses different properties. [2] [3]