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  2. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  3. List of learning management systems - Wikipedia

    en.wikipedia.org/wiki/List_of_learning...

    ANGEL Learning (acquired by Blackboard in May 2009); Click2Learn and Docent merged to become SumTotal Systems in 2004; CourseInfo LLC (precursor company to Blackboard, which became Blackboard's core technology, founded by Stephen Gilfus

  4. Open edX - Wikipedia

    en.wikipedia.org/wiki/Open_edX

    The Open edX platform is the open-source software, originally developed by Piotr Mitros, [2] [3] whose development led to the creation of the edX organization. On June 1, 2013, edX open sourced the platform, naming it Open edX to distinguish it from the organization itself. [4] The source code can be found on GitHub.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  6. Quipper (company) - Wikipedia

    en.wikipedia.org/wiki/Quipper_(company)

    Quipper is an education technology company that provides e-Learning, coaching, tutoring, and assessment services for K-12 in Japan, Indonesia, the Philippines, and Mexico. The company's primary service is an online learning management system (LMS), which is used in different ways in each country where it operates. The LMS contains locally ...

  7. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9]The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful.

  8. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  9. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Anki (US: / ˈ ɑː ŋ k i /, UK: / ˈ æ ŋ k i /; Japanese:) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. [4] [5] The name comes from the Japanese word for "memorization" . [6]

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