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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Depends on the tree, but potentially all of it. -- Jmabel | Talk 05:34, 23 September 2005 (UTC) [] Well, it does depend on the tree, but most "normal" trees (not, for example, palm trees) have living cells in the outer sections of their trunks (except the bark) and dead cells in the interior and the bark.