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This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code .
GTK, open source , primarily for the X Window System, ported to and emulated under other platforms; used in the GNOME, Rox, LXDE and Xfce desktop environments. The Windows port has support for native widgets. IUP, open source , a minimalist GUI toolkit in ANSI C for Windows, UNIX and Linux.
Free and open-source software portal; FLTK – a light, cross-platform, non-native widget toolkit; fpGUI – a cross-platform GUI toolkit with a Visual Form Designer and a custom help document reader; GTK – a widget toolkit used by GNOME applications; gtkmm – the official C++ interface to GTK
wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no significant code changes.
JUCE is an open-source cross-platform C++ application framework, used for the development of desktop and mobile applications. JUCE is used in particular for its GUI and plug-ins libraries. It is dual licensed under the GPLv3 and a commercial license.
The following tables list notable software packages that are nominal IDEs; standalone tools such as source-code editors and GUI builders are not included. These IDEs are listed in alphabetic order of the supported language.
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Crazy Eddie's GUI (CEGUI) is a graphical user interface (GUI) library for the programming language C++. It was designed for the needs of video games, but is usable for non-game tasks, such as applications and tools. It is designed for user flexibility in look-and-feel, and to be adaptable to the user's choice in tools and operating systems.