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  2. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography.

  4. Reader Rabbit Preschool: Sparkle Star Rescue - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Preschool:...

    Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. [1] The game is recommended for ages 3–6. [2] [3] The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. [4]

  5. Play Letter Garden Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/letter...

    Enjoy a word-linking puzzle game where you clear space for flowers to grow by spelling words.

  6. Mighty Math - Wikipedia

    en.wikipedia.org/wiki/Mighty_Math

    Mighty Math is a collection of six educational video games for the Windows and Macintosh platforms, developed and published by Edmark software. As the title indicates, the games are heavily oriented on mathematics. Two of each games cater for different age groups with fitting content.

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    The game was the 6th op-selling home-education software across 13 software retail chains (representing more than 57 percent of the U.S. market) for the week ending on May 1. [6] The game was the 4th top-selling educational title across 13 computer software retail chains (representing 53 percent of the U.S. market) for the week that ending on ...

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