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  2. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    In early 2011, Mojang AB sold the one millionth copy of the game, several months later their second, and several more their third. Mojang hired several new staff members for the Minecraft team, while Persson passed the lead developer role to Jens Bergensten. He stopped working on Minecraft after a deal with Microsoft to sell Mojang for $2.5 ...

  3. Category:Minecraft user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Minecraft_user...

    <noinclude>[[Category:Minecraft user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character. Pages in category "Minecraft user templates"

  4. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.

  5. SkyDoesMinecraft - Wikipedia

    en.wikipedia.org/wiki/SkyDoesMinecraft

    They said that they were moving their content creation to a new, music-focused channel called "NetNobody", and that the SkyDoesMinecraft channel would be converted into "a portal for community creations", with creators able to earn a percentage of the revenue generated by videos; YouTube-tracking website Social Blade estimated that each video ...

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  8. Dream (YouTuber) - Wikipedia

    en.wikipedia.org/wiki/Dream_(YouTuber)

    Dream also gained notability for his Minecraft speedruns; however, several of his records were struck down due to evidence of cheating. Content created in the Dream SMP, Dream's invite-only survival multiplayer (SMP) Minecraft server that stars content creators engaged in roleplay, also attracted considerable attention, acclaim and a popular ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...