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  2. Diner Dash 5: Boom! - Wikipedia

    en.wikipedia.org/wiki/Diner_Dash_5:_BOOM!

    Diner Dash 5: Boom! (stylized as Diner Dash 5: BOOM!) is the fifth installment of the Diner Dash series. It was developed by PlayFirst [1] and released on March 16, 2010. The game features voice-acting to give more life to the characters.

  3. Diner Dash - Wikipedia

    en.wikipedia.org/wiki/Diner_Dash

    Diner Dash is a strategy and time management video game initially developed by Gamelab and published by PlayFirst. It is now owned and published by Glu Mobile . It was one of the top-selling downloadable games of all time, [ 1 ] available in multiple platforms such as PC, Mac, consoles, and mobile.

  4. Diner Dash 5: BOOM! walkthrough, cheats and tips - AOL

    www.aol.com/news/2013-04-23-diner-dash-5-boom...

    C.Game Controls - Basic game controls are located here. You can play or quit the game and you can also access help if you need it and see your medals from this screen. Level Map

  5. PlayFirst - Wikipedia

    en.wikipedia.org/wiki/PlayFirst

    PlayFirst’s biggest commercial success was its first game, Diner Dash, which was released for the first time on PC/Mac platforms in late 2004. Diner Dash was initially developed by Gamelab, a New York-based casual game developer, under a multi-title publishing agreement with PlayFirst.

  6. Diner Dash 2 walkthrough, cheats and tips - AOL

    www.aol.com/news/2013-04-24-diner-dash-2-cheats...

    OK, so you've mastered Diner Dash. But Diner Dash 2 is loaded with new customers, restaurants, and challenges. Check out our Diner Dash 2 Tips & Tricks! Step up to the podium! Use the podium in ...

  7. Gamelab - Wikipedia

    en.wikipedia.org/wiki/Gamelab

    Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years), [2] as well as its two spin-off companies, the non-profit Institute of Play and the online ...