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The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010. The only mods that were released during Minecraft 's Indev and Infdev development stages were a few client-side mods that had minor changes to the game.
OldVersion.com is an archive website that stores and distributes older versions of primarily Internet-related IBM PC compatible and Apple Macintosh freeware and shareware application software. Alex Levine and Igor Dolgalev [2] founded the site in 2001. [1] Levine created the site because "Companies make a lot of new versions.
Video games portal; This redirect is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
/Main Page/CSS – page history of an old design for the Main Page, along with its talk page /MediaWiki:Disambiguationspage – an old MediaWiki page /Petition for the return of the Old Wikipedia – a petition to change the standard skin back to the older style, before Monobook /Recent Changes – old text which used to be at the top of Recent ...
Optionally, a package within a JAR file can be sealed, which means that all classes defined in that package are archived in the same JAR file. A package might be sealed to ensure version consistency among the classes in the software or as a security measure. To seal a package, a Name entry needs to appear, followed by a Sealed header, such as:
This version introduced a new versioning system for the Java language, although the old versioning system continued to be used for developer libraries: Both version numbers "1.5.0" and "5.0" are used to identify this release of the Java 2 Platform Standard Edition. Version "5.0" is the product version, while "1.5.0" is the developer version.
DirectX 10 introduced features allowing shaders to access individual samples in multi-sampled render targets (and depth buffers in version 10.1), giving users of this API access to hardware anti-aliasing in deferred shading. These features also allow them to correctly apply HDR luminance mapping to anti-aliased edges, where in earlier versions ...
Legend: Unsupported version [q] Old version, still maintained [r] Latest version [s] Notes: ^ General Availability Channel, formerly Semi-Annual Channel (SAC) and Current Branch (CB).