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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  4. Quaternion - Wikipedia

    en.wikipedia.org/wiki/Quaternion

    For example, setting c = d = 0 produces a diagonal complex matrix representation of complex numbers, and setting b = d = 0 produces a real matrix representation. The norm of a quaternion (the square root of the product with its conjugate, as with complex numbers) is the square root of the determinant of the corresponding matrix.

  5. Quartic function - Wikipedia

    en.wikipedia.org/wiki/Quartic_function

    The four roots of the depressed quartic x 4 + px 2 + qx + r = 0 may also be expressed as the x coordinates of the intersections of the two quadratic equations y 2 + py + qx + r = 0 and y − x 2 = 0 i.e., using the substitution y = x 2 that two quadratics intersect in four points is an instance of Bézout's theorem.

  6. Rotational invariance - Wikipedia

    en.wikipedia.org/wiki/Rotational_invariance

    In words, the function of the rotated coordinates takes exactly the same form as it did with the initial coordinates, the only difference is the rotated coordinates replace the initial ones. For a real-valued function of three or more real variables , this expression extends easily using appropriate rotation matrices.

  7. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    By contrast, using Cartesian coordinates, translations and perspective projection cannot be expressed as matrix multiplications, though other operations can. Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20]

  8. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    With respect to an n-dimensional matrix, an n+1-dimensional matrix can be described as an augmented matrix. In the physical sciences , an active transformation is one which actually changes the physical position of a system , and makes sense even in the absence of a coordinate system whereas a passive transformation is a change in the ...

  9. Matrix calculus - Wikipedia

    en.wikipedia.org/wiki/Matrix_calculus

    In mathematics, matrix calculus is a specialized notation for doing multivariable calculus, especially over spaces of matrices.It collects the various partial derivatives of a single function with respect to many variables, and/or of a multivariate function with respect to a single variable, into vectors and matrices that can be treated as single entities.