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  2. Simple random sample - Wikipedia

    en.wikipedia.org/wiki/Simple_random_sample

    Then, everybody is given a number in the range from 0 to N-1, and random numbers are generated, either electronically or from a table of random numbers. Numbers outside the range from 0 to N-1 are ignored, as are any numbers previously selected. The first X numbers would identify the lucky ticket winners.

  3. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    The following is an example of an abbreviated wheeling system for a pick-6 lottery with 10 numbers, 4 if 4 guarantee, and the minimum possible number of combinations for that guarantee (20). A template for an abbreviated wheeling system is given as 20 combinations on the numbers from 1 to 10.

  4. Noncentral hypergeometric distributions - Wikipedia

    en.wikipedia.org/wiki/Noncentral_hypergeometric...

    The probability of taking a particular item at a particular draw is equal to its fraction of the total "weight" of all items that have not yet been taken at that moment. The weight of an item depends only on its kind (e.g., color). The total number n of items to take is fixed and independent of which items happen to be taken first.

  5. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    The numerator equates to the number of ways to select the winning numbers multiplied by the number of ways to select the losing numbers. For a score of n (for example, if 3 choices match three of the 6 balls drawn, then n = 3), ( 6 n ) {\displaystyle {6 \choose n}} describes the odds of selecting n winning numbers from the 6 winning numbers.

  6. Coupon collector's problem - Wikipedia

    en.wikipedia.org/wiki/Coupon_collector's_problem

    In probability theory, the coupon collector's problem refers to mathematical analysis of "collect all coupons and win" contests. It asks the following question: if each box of a given product (e.g., breakfast cereals) contains a coupon, and there are n different types of coupons, what is the probability that more than t boxes need to be bought ...

  7. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    Prisoner 3 opens drawers 3 and 6, where they find their own number. Prisoner 4 opens drawers 4, 8, and 2, where they find their own number. This is the same cycle that was encountered by prisoner 2 and will be encountered by prisoner 8. Each of these prisoners will find their own number in the third opened drawer.

  8. Quick Pick vs Picking Your Own Lotto Numbers: Is One ... - AOL

    www.aol.com/quick-pick-vs-picking-own-115700389.html

    Here's the difference between choosing your own lotto numbers versus using a random number generator.

  9. Urn problem - Wikipedia

    en.wikipedia.org/wiki/Urn_problem

    In probability and statistics, an urn problem is an idealized mental exercise in which some objects of real interest (such as atoms, people, cars, etc.) are represented as colored balls in an urn or other container. One pretends to remove one or more balls from the urn; the goal is to determine the probability of drawing one color or another ...