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The en passant capture is the only capturing move in chess where the capturing piece moves to a square not occupied by the captured piece. [ 6 ] : 463 Because many casual players are unfamiliar with or misunderstand the en passant rule, administrators on internet chess sites frequently receive erroneous complaints of bugs, cheating or hacking.
The capturing pawn moves to the square over which the moved pawn passed, and the moved pawn is removed from the board. The option to capture the moved pawn en passant must be exercised on the move immediately following the double-step pawn advance, or it is lost for the remainder of the game. The en passant capture is the only capture in chess ...
Once it has moved for the first time, it can only make one step at a time. (In the case of an 8×8 board, this is exactly the same as in standard chess). Such a long initial pawn move allows the moving pawn to be captured en passant by an enemy pawn as if it had stopped on any one of the squares it had passed through.
Pawns cannot move backwards. A pawn, unlike other pieces, captures differently from how it moves. A pawn can capture an enemy piece on either of the two squares diagonally in front of the pawn. It cannot move to those squares when vacant except when capturing en passant. The pawn is also involved in the two special moves en passant and ...
This diagram shows the pawn's move in McCooey's variant. The capturing move corresponds to a bishop's move: e.g. if the black pawn on e8 advances to e6, the white pawn on d5 may capture it en passant. The pawn's move. In the starting position, the f-file pawns may not advance two steps like the other pawns.
(3) the possible moves of all the pieces are the same. Under (3) above, positions are not considered to be the same if: (a) in the first position, a pawn could have been captured en passant (by the en passant rule, in the subsequent positions, the pawn cannot be captured en passant anymore), or
actual play See post-key play. Albino A chess problem theme in which, at some point in the solution, a white pawn on its starting square makes each of its four possible moves (forward one square, forward two squares, capture to the left, capture to the right).
The result is a double check: One check is given by the rook, discovered by the capturing pawn's move; the other by the bishop, created by the captured pawn's removal. (The bishop’s check is not a discovered check, as the black pawn is captured and not moved.) Such a check is extremely rare in practical play, but it is sometimes found in ...