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Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]
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The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
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The ESP Game had been licensed by Google in the form of the Google Image Labeler and launched this service, as a beta on August 31, 2006. [citation needed] In 2006, Ahn stated that the game could "effectively label all Google indexed images in two months". [3] Players noticed various subtle changes in the game over time.
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Several variations on the game of quiz bowl exist that affect question structure and content, rules of play, and round format. [3] One standardized format is the pyramidal tossup/bonus format, which is used in NAQT and ACF (or mACF, referring to question sets produced in a similar style to those of ACF) competitions.