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Download QR code; Print/export ... This is a list of educational software that is computer software whose primary purpose is teaching ... Gravit - a free (GPL ...
It gives teachers and students tools, software, and services from Microsoft that are used by professional developers and designers. Many academic institutions provide information and resources for Azure Dev Tools for teaching and Azure for students under their academic IT Services support pages; see the following example from a university from ...
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
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One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.
Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...
According to Garthwait and Weller, "By fall of 2002, more than 17,000 seventh grade students and their teachers had laptops during school." [8] By the beginning of the 2003–2004 school year, another 17,000 laptops were introduced to the new seventh graders. [4] From the start, MLTI included professional development for teachers and principals.
Studies in pre-school (early learning), primary and secondary education have explored how digital devices are used to enable effective learning outcomes, and create systems that can support teachers. [121] Digital technology can improve teaching and learning by motivating students with engaging, interactive, and fun learning environments.