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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  3. Category:Video games with isometric graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with isometric graphics" The following 200 pages are in this category, out of approximately 480 total. This list may not reflect recent changes .

  4. Isometric video game - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game

    Isometric video game or isometric game may refer to: . Isometric video game graphics, a style in video games, with the playfield viewed at an angle instead of flat from the side or top; perspective is used to give a 3D effect; also known as "3/4 perspective", "2.5D", and "pseudo-3D"

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [7] However, video games utilizing isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene ...

  6. Filmation (game engine) - Wikipedia

    en.wikipedia.org/wiki/Filmation_(game_engine)

    Knight Lore, Ultimate Play the Game's first title to use the Filmation engine. Filmation is the name of the isometric graphics engine employed in a series of games developed by Ultimate Play the Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, though various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.