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Large-scale code refactoring Since developers have access to the entire project, refactors can ensure that every piece of the project continues to function after a refactor. Collaboration across teams In a monorepo that uses source dependencies (dependencies that are compiled from source), [7] teams can improve projects being worked on by other ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files.. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
Files have extent data items to track the extents which hold their contents. The item's key value is the starting byte offset of the extent. This makes for efficient seeks in large files with many extents, because the correct extent for any given file offset can be computed with just one tree lookup. Snapshots and cloned files share extents.
Ioquake3 is a game engine project which aims to build upon the id Tech 3 source code release [8] [9] in order to remove bugs, clean up source code and to add more advanced graphical and audio features via SDL and OpenAL. ioquake3 is also intended to act as a clean base package, upon which other projects may be built.
One of the first source ports, glDoom was an attempt to bring OpenGL accelerated graphics support to the Doom engine, developed by Bruce Lewis. The project was canceled in 1999 after an accident in Lewis's home, in which the hard drives storing the project's source code crashed, destroying it.
If a move causes three consecutive tiles of the same value to slide together, only the two tiles farthest along the direction of motion will combine. If all four spaces in a row or column are filled with tiles of the same value, a move parallel to that row/column will combine the first two and last two. [ 10 ]