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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]
When creating a new Btrfs, an existing Btrfs can be used as a read-only "seed" file system. [70] The new file system will then act as a copy-on-write overlay on the seed, as a form of union mounting. The seed can be later detached from the Btrfs, at which point the rebalancer will simply copy over any seed data still referenced by the new file ...
Clang – The free Clang project includes a static analyzer. As of version 3.2, this analyzer is included in Xcode. [14] Infer – Developed by an engineering team at Facebook with open-source contributors. Targets null pointers, leaks, API usage and other lint checks. Available as open source on github. Understand
In June 2015, Pocket was included in Firefox, via a toolbar button and link to a user's Pocket list in the bookmark's menu. The integration was controversial, as users displayed concerns for the direct integration of a proprietary service into an open source application, and that it could not be completely disabled without editing advanced ...
Orion's Arm (also called the Orion's Arm Universe Project, OAUP, or simply OA) is a multi-authored online hard science fiction [1] world-building project, first established in 2000 [2] by M. Alan Kazlev, Donna Malcolm Hirsekorn, Bernd Helfert and Anders Sandberg and further co-authored by many people since. [3]
Every Flink dataflow starts with one or more sources (a data input, e.g., a message queue or a file system) and ends with one or more sinks (a data output, e.g., a message queue, file system, or database). An arbitrary number of transformations can be performed on the stream.
In 1990, members of the GNU project began using Carnegie Mellon's Mach microkernel in a project called GNU Hurd, which has yet to achieve the maturity level required for full POSIX compliance. In 1991, Linus Torvalds, a Finnish student, used the GNU's development tools to produce the free monolithic Linux kernel. The existing programs from the ...