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Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
Core uses Lua for user scripts. [5] CRYENGINE uses Lua for user scripts. [6] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua. Damn Small Linux uses Lua to provide desktop-friendly interfaces for command-line utilities without sacrificing much disk space.
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
FILE - Philadelphia Eagles quarterback Jalen Hurts, center, and teammates run the tush push play during the NFL championship playoff football game against the Washington Commanders, Sunday, Jan ...
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Chatbot / Rogerian psychotherapist simulator Public domain software / CC0: Public domain: Joseph Weizenbaum: ELIZA is an influential video game predecessor written at the MIT Artificial Intelligence Laboratory by Joseph Weizenbaum between 1964 and 1966. [14] Weizenbaum's original MAD-SLIP implementation was re-written in Lisp by Bernie Cosell.
Also, unlike wp:templates which can be run interactively by edit-preview, the Lua script must be tested by show-preview (or run preview) of another page which uses a template which #invokes the Lua module being edited. In general, make one small change at a time, do a run show-preview, and save after a few good changes to have a version to ...
Facepunch Studios was founded by Garry Newman in June 2004 for the forthcoming release of Facewound.Newman and his collaborators intended to use this studio name instead of one of their personal names to appear more professional.