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  2. Timeline of programming languages - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_programming...

    C++, Standard C, C 1998 PureBasic: Frederic Laboureur, Fantaisie Software 1998 UnrealScript: Tim Sweeney at Epic Games: C++, Java: 1998 XSLT (+ XPath) W3C, James Clark: DSSSL: 1998 Xojo (REALbasic at the time) Xojo, Andrew Barry Visual Basic: 1999 C99: C99 ISO/IEC 9899:1999 C90: 1999 Gambas: Benoît Minisini: Visual Basic, Java: 1999 Game Maker ...

  3. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    The first commercial implementation of C++ was released in October of the same year. [28] In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members.

  4. History of programming languages - Wikipedia

    en.wikipedia.org/wiki/History_of_programming...

    The first high-level language to have an associated compiler was created by Corrado Böhm in 1951, for his PhD thesis. [3] The first commercially available language was FORTRAN (FORmula TRANslation), developed in 1956 (first manual appeared in 1956, but first developed in 1954) by a team led by John Backus at IBM .

  5. Walter Bright - Wikipedia

    en.wikipedia.org/wiki/Walter_Bright

    Bright wrote Mattel Intellivision games while at Caltech, then worked as a mechanical engineer after graduation. After learning C in the early 1980s he ported Empire to the IBM PC, stating that C "might as well have been called EIL, for 'Empire Implementation Language.'" [9] Bright developed the Datalight C compiler, also sold as Zorland C and later Zortech C. [10]

  6. Dataflow programming - Wikipedia

    en.wikipedia.org/wiki/Dataflow_programming

    A traditional program is usually represented as a series of text instructions, which is reasonable for describing a serial system which pipes data between small, single-purpose tools that receive, process, and return. Dataflow programs start with an input, perhaps the command line parameters, and illustrate how that data is used and modified ...

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. [1] The "engine" terminology is akin to the term "software engine" used more widely in the software industry.

  8. Thomas E. Kurtz - Wikipedia

    en.wikipedia.org/wiki/Thomas_E._Kurtz

    Thomas Eugene Kurtz (February 22, 1928 – November 12, 2024) was an American computer scientist and educator. A Dartmouth professor of mathematics, he and colleague John G. Kemeny are best known for co-developing the BASIC programming language and the Dartmouth Time-Sharing System in 1963 and 1964.

  9. Arthur Samuel (computer scientist) - Wikipedia

    en.wikipedia.org/wiki/Arthur_Samuel_(computer...

    Samuel's later programs reevaluated the reward function based on input from professional games. He also had it play thousands of games against itself as another way of learning. With all of this work, Samuel's program reached a respectable amateur status and was the first to play any board game at this high a level.

  1. Related searches who created the first program to start the second game in c++ with parameters

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