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MQTT is an ISO standard (ISO/IEC PRF 20922) [1] publish–subscribe-based messaging protocol.It works on top of the Internet protocol suite TCP/IP. It is designed for connections with remote locations where a "small code footprint" is required or the network bandwidth is limited.
MQTT (originally an initialism of MQ Telemetry Transport [a]) is a lightweight, publish–subscribe, machine-to-machine network protocol for message queue/message queuing service. It is designed for connections with remote locations that have devices with resource constraints or limited network bandwidth , such as in the Internet of things (IoT).
MQTT (formerly MQ Telemetry Transport) – lightweight message queue protocol especially for embedded devices These protocols are at different stages of standardization and adoption. The first two operate at the same level as HTTP , MQTT at the level of TCP/IP .
The Precision Time Protocol (PTP) is a protocol for clock synchronization throughout a computer network with relatively high precision and therefore potentially high accuracy. . In a local area network (LAN), accuracy can be sub-microsecond – making it suitable for measurement and control systems.
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AMQP is a binary application layer protocol, designed to efficiently support a wide variety of messaging applications and communication patterns. It provides flow controlled, [3] message-oriented communication with message-delivery guarantees such as at-most-once (where each message is delivered once or never), at-least-once (where each message is certain to be delivered, but may do so ...
RabbitMQ is an open-source message-broker software (sometimes called message-oriented middleware) that originally implemented the Advanced Message Queuing Protocol (AMQP) and has since been extended with a plug-in architecture to support Streaming Text Oriented Messaging Protocol (STOMP), MQ Telemetry Transport (MQTT), and other protocols.
As a message is placed on a queue or a configuration change is made, the data is also logged. In the event of a failure, the log is used to recreate damaged objects and recreate messages. Only persistent messages are recreated when a failure occurs—"non-persistent" messages are lost. Non-persistent messages can be sent across a channel set to ...