Search results
Results From The WOW.Com Content Network
Many modern GPUs rely on VRAM. In contrast, a GPU that does not use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, [2] [3] and to achieve lower latency, since VRAM is physically closer to the GPU ...
dram, vram 64 mach 64 cx 1994 700 isa, vlb, pci 1024, 2048, 4096 dram, vram ... 340 (128 mb) 350 (256 mb) 3040 3040 3040 380 128 256 21.76 22.40 ddr gddr2
In an interview, Jay Miner described benefits of using VRAM instead of DRAM; this gave the display system enough memory bandwidth for 1024×1024 pixel displays. From the known specification, it could be said that Ranger chipset was designed to compete with the Sharp X68000 and Apple Macintosh II personal computers (both released in 1987) which ...
AMD claims that RDNA 2's 128 MB of on-die Infinity Cache "dramatically reduces latency and power consumption". [16] The GPU having access to a large L2 or L3 cache allows it to more quickly access necessary data compared to accessing VRAM or system RAM.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD. [20] The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit.
Introduced in July 1998. The original Memory Stick is approximately the size and thickness of a stick of chewing gum. It was available in capacities from 4 MB to 128 MB (1 MB = one million bytes). It was available both with and without MagicGate support. The MagicGate-capable memory sticks were white-colored, while the standard version was purple.
Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration. [5] Xpert 2000 - RAGE 128 VR design using 64-bit memory interface. Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips ...