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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
At Hot Chips 2016, Samsung announced GDDR6 as the successor of GDDR5X. [5] [6] Samsung later announced that the first products would be 16 Gbit/s, 1.35 V chips.[7] [8] In January 2018, Samsung began mass production of 16 Gb (2 GB) GDDR6 chips, fabricated on a 10 nm class process and with a data rate of up to 18 Gbit/s per pin.
Memory above 0x4000 was dedicated to the display, and memory below that to the ROM. If a program wrote to the ROM space (normally impossible, it is "read only" after all) the video chip would take the data, apply a function to it, and then copy the result into the corresponding location in the RAM.
Bank switching allows blocks of RAM memory to be switched into the processor's address space when required, under program control. Operating systems routinely manage running programs using virtual memory, where individual program operate as if they have access to a large memory space that is being simulated by swapping memory areas with disk ...
A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...
Nyko released two memory cards for the Dreamcast: the Jumbo Memory Pak X2 with twice the storage as a VMU, and the Hyperpak with four times the storage. The Hyperpak could also act as a Jump Pak by setting its switch to rumble mode. The Performance Memory Card was a third-party basic memory card with the same 200 blocks of storage as a VMU.
Once again, a GPU can be either integrated or dedicated. Video Memory is built-in RAM on the graphics card, which provides it with its own memory, allowing it to run smoothly without taking resources intended for general use by the rest of the computer. The term "Video" here is an informal designation and is not intended in a narrow sense.