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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Free-form deformation - Wikipedia

    en.wikipedia.org/wiki/Free-form_deformation

    Deformation of the hull is based on the concept of so-called hyper-patches, which are three-dimensional analogs of parametric curves such as Bézier curves, B-splines, or NURBs. The technique was first described by Thomas W. Sederberg and Scott R. Parry in 1986, [ 1 ] and is based on an earlier technique by Alan Barr. [ 2 ]

  4. For higher degrees of curve, P0 P1 and P2 aren't defined by the grey lines anymore- they're defined by a chain of parent functions that go all the way up to the grey lines through the same algorithm. So these intermediate line segments show how Bezier curves are algorithmically constructed, although mathematically the curve can still be ...

  5. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau. De Casteljau's algorithm can also be used to split a single Bézier curve into two Bézier curves at an arbitrary parameter value.

  6. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    The geometry of a single bicubic patch is thus completely defined by a set of 16 control points. These are typically linked up to form a B-spline surface in a similar way as Bézier curves are linked up to form a B-spline curve. Simpler Bézier surfaces are formed from biquadratic patches (m = n = 2), or Bézier triangles.

  7. Control point (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Control_point_(mathematics)

    For Bézier curves, it has become customary to refer to the ⁠ ⁠-vectors ⁠ ⁠ in a parametric representation of a curve or surface in ⁠ ⁠-space as control points, while the scalar-valued functions ⁠ ⁠, defined over the relevant parameter domain, are the corresponding weight or blending functions.

  8. File:Circle and cubic bezier.svg - Wikipedia

    en.wikipedia.org/wiki/File:Circle_and_cubic...

    English: Cubic Bézier spline approximation (in red) overlayed on a black circle of radius 112 units, with tangent (on-curve) control points drawn as squares and off-curve control points drawn as circles. The spline's on-curve control points are placed at the circle's horizontal and vertical tangent points.

  9. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    The smooth portions of a curve are then approximated with a Bézier curve fitting procedure. Successive division may be used. Such a fitting procedure tries to fit the curve with a single cubic curve; if the fit is acceptable, then the procedure stops. Otherwise, it selects some advantageous point along the curve and breaks the curve into two ...