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  2. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    In C++, all non-reference class types have value semantics. In the above example, b is declared to be a reference (alias) of a, and for all purposes, a and b are the same thing. It is impossible to rebind b to become something else. After the above example is run, a and b are the same Foo object with prop being 3, while c is a copy of the ...

  3. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    In that case a new object B is created, and the fields values of A are copied over to B. [3] [4] [5] This is also known as a field-by-field copy, [6] [7] [8] field-for-field copy, or field copy. [9] If the field value is a reference to an object (e.g., a memory address) it copies the reference, hence referring to the same object as A does, and ...

  4. Value semantics - Wikipedia

    en.wikipedia.org/wiki/Value_semantics

    In computer science, having value semantics (also value-type semantics or copy-by-value semantics) means for an object that only its value counts, not its identity. [1] [2] Immutable objects have value semantics trivially, [3] and in the presence of mutation, an object with value semantics can only be uniquely-referenced at any point in a program.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    In Python, == compares by value. Python's is operator may be used to compare object identities (comparison by reference), and comparisons may be chained—for example, a <= b <= c. Python uses and, or, and not as Boolean operators. Python has a type of expression named a list comprehension, and a more general expression named a generator ...

  6. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Haskell has little or no notion of reference type, but still uses the term "boxed" for the runtime system's uniform pointer-to-tagged union representation. [1] The boxed object is always a copy of the value object, and is usually immutable. Unboxing the object also returns a copy of the stored value.

  7. Cloning (programming) - Wikipedia

    en.wikipedia.org/wiki/Cloning_(programming)

    In most programming languages (exceptions include Ruby), primitive types such as double, float, int, long, etc. simply store their values somewhere in the computer's memory (often the call stack). By using simple assignment, you can copy the contents of the variable to another one: Copying primitive types in Java or C++:

  8. Reference (computer science) - Wikipedia

    en.wikipedia.org/wiki/Reference_(computer_science)

    In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from ...

  9. Identity (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Identity_(object-oriented...

    A reference can be used to refer to an object with a specific identity. A reference contains the information that is necessary for the identity property to be realized in the programming language, and allows access to the object with the identity. A type of a target of a reference is a role. Typically, references are isomorphic to memory addresses.

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