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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]
Avatars in Second Life move from place-to-place in real time under human control, however body poses and facial expressions are limited to pre-defined animations and scripts. Metaverse Shakespeare Company productions augments this, including two ways: by creating new animations, and with post-production lip sync. [12]
Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
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Bruce Walter Timm (born February 5, 1961) is an American artist, animator, writer, producer, and director. He is best known for contributing to building the modern DC Comics animated franchise, most notably as the head producer behind Batman: The Animated Series (1992–1995), Superman: The Animated Series (1996–2000), The New Batman Adventures (1997–1999), Batman Beyond (1999–2001 ...
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There are several architectures that have been used to create Text-to-Video models. Similar to Text-to-Image models, these models can be trained using Recurrent Neural Networks (RNNs) such as long short-term memory (LSTM) networks, which has been used for Pixel Transformation Models and Stochastic Video Generation Models, which aid in consistency and realism respectively. [31]