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The Free City of Krakow is the first adventure module for Twilight: 2000, in which the player characters encounter the survivors of a US Special Forces Team after they were ambushed. [2] The Free City of Krakow is a campaign setting supplement focused on the neutral city of Kraków and its significant characters and locations, and comes with ...
Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). [1]: 167 Set in the aftermath of World War III (the Twilight War), the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences.
Allen Mixson reviewed Special Operations in White Wolf #38 (1993), rating it a 4 out of 5 and stated that "The adventures alone are worth the price. Add to these a booklet chock-full of floor plans, diagrams and information on intelligence/spec ops agencies, and it is easy to see why Special Operations gets high ratings."
Pages in category "Twilight: 2000 supplements" The following 10 pages are in this category, out of 10 total. This list may not reflect recent changes. A.
Merc: 2000 is an alternative setting for the Twilight: 2000 role playing game by Game Designers' Workshop.Whereas Twilight: 2000 was set in the immediate post-World War III era, with characters representing soldiers trying to survive, characters in Merc: 2000 are mercenaries working for or against government forces in the 1990s, mainly in Third World countries all over the world.
FR module (retroactive). 36: N4: 0–1: 0-88038-326-7: Under Illefarn: Steve Perrin: 1987: First labelled FR module. 48: N5: 0–3: 0-88038-489-1: OA—Oriental Adventures was originally its own campaign setting, but the setting has been incorporated into Forgotten Realms. Swords of the Daimyo: David Cook: March 1986 ― 68: OA1: 6–10: 0 ...
Allen Mixson reviewed Twilight Encounters in White Wolf #24 (Dec./Jan., 1990), rating it a 3 out of 5 and stated that "In summary, Twilight Encounters is worth it just for the scenarios. The fact that a rulebook with better rules comes with the set is pure gravy. The new rules should not be downplayed.
J. D. Lambright reviewed the game for Computer Gaming World, and stated that "RPGers who like plenty of combat should find Twilight 2000 an excellent choice." [1]Jim Trunzo reviewed Twilight 2000 in White Wolf #32 (July/Aug., 1992), rating it a 3 out of 5 and stated that "Twilight 2000 will challenge both novice and experienced gamers.