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  2. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  3. Online game - Wikipedia

    en.wikipedia.org/wiki/Online_game

    An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]

  4. History of massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/History_of_massively...

    The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs , Dungeons & Dragons (D&D) and earlier social games.

  5. Gaming Masculinity - Wikipedia

    en.wikipedia.org/wiki/Gaming_Masculinity

    Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture is a non-fiction book by Megan Condis. Published in 2018 by the University of Iowa Press, the book discusses misogyny, Gamergate, and the impact of the alt-right in online gaming communities.

  6. Video games in South Korea - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_South_Korea

    The game grossed ₩206.5 million in one month, and it became a trend to make a mobile game based on a popular online game, such as Lineage, Black Desert Online, and Tera Online. [citation needed] Recently [when?] in South Korea, gamers have been pessimistic about the video game industry in South Korea, saying the industry is in its Dark Ages.

  7. How gaming studios are fighting back against a toxic work culture

    www.aol.com/finance/gaming-studios-fighting-back...

    People wait in line to play the Eidos Montreal video game Shadow of the Tomb Raider on June 12, 2018, at the 24th Electronic Expo, or E3 2018, in Los Angeles, California. (Photo by Frederic J ...

  8. T. L. Taylor - Wikipedia

    en.wikipedia.org/wiki/T._L._Taylor

    Taylor is on the editorial boards of the journals Games & Culture, Social Media and Society, American Journal of Play, and ROMChip. She was a member of Twitch's Safety Advisory Council (2020-2024) [ 5 ] and was a member of the Advisory Board for Riot's Scholastic Association of America from 2018-2020.

  9. Gaming etiquette - Wikipedia

    en.wikipedia.org/wiki/Gaming_etiquette

    In games where most communication between players is through text, it is usually considered rude to type in all caps, because it is how one "shouts" online. " Camping " (remaining in place to obtain advantages over players who can't reach or aren't aware of the camper) in games such as first-person shooters is a strategy that some find bad ...