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  2. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    A voxel is a three-dimensional counterpart to a pixel.It represents a value on a regular grid in a three-dimensional space.Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). [1]

  3. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    Cinematic rendering, an alternative visualization technique; Isosurface, a surface that represents points of a constant value (e.g. pressure, temperature, velocity, density) within a volume of space; Flow visualization, a technique for the visualization of vector fields; Volume mesh, a polygonal representation of the interior volume of an object

  4. Visual3D Game Engine - Wikipedia

    en.wikipedia.org/wiki/Visual3D_Game_Engine

    Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at ...

  5. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage. Havok was also used in the virtual world Second Life , with all physics handled by its online simulator servers, rather than by the users' client computers.

  6. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    The Roblox Studio interface as of August 2024. Roblox Studio is the platform's game engine [26] and game development software. [27] [28] The engine and all games made on Roblox predominantly uses Luau, [29] a dialect of the Lua 5.1 programming language. [30] Since November 2021, the programming language has been open sourced under the MIT License.

  7. Sparse voxel octree - Wikipedia

    en.wikipedia.org/wiki/Sparse_voxel_octree

    A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation. The technique generally relies on generating and processing the hull of points (sparse voxels ) which are visible, or may be visible, given the resolution and size of the screen. [ 1 ]

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    An architectural visualization of the Extremely Large Telescope from 2009, likely rendered using a combination of techniques. The term rasterization (in a broad sense) encompasses many techniques used for 2D rendering and real-time 3D rendering. 3D animated films were rendered by rasterization before ray tracing and path tracing became practical.

  9. Delta3D - Wikipedia

    en.wikipedia.org/wiki/Delta3d

    Delta3d is an open source engine which can be used for games, simulations, or other graphical applications. Its modular design integrates other well-known Open Source projects such as Open Scene Graph, Open Dynamics Engine, Character Animation Library (CAL3D), and OpenAL.