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The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
A type of game where clicking (or tapping) the screen repeatedly is the only gameplay mechanic. See also idle game. clipping 1. Programming used to ensure that the player stays within the physical boundaries of the game world. [13]: 119 Also see noclip, a cheat where clipping is disabled. 2.
Ctrl+Alt+Show Windows then move mouse and click Save screenshot of arbitrary area as file ⇧ Shift+⌘ Cmd+4 then click+drag mouse over required area: Print Screen click+drag mouse over required area, then ↵ Enter : Ctrl+⇧ Shift+Show Windows then click+drag mouse over required area Copy screenshot of arbitrary area to clipboard (Snip)
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This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please improve ...
A video game [a] or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality ...
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Early graphic adventure games used text-parsers to input commands. The growing use of mice led to the "point-and-click" genre of adventure games, where the player would no longer have to type commands. The player could, for example, click on a hand icon and then on a rope to pick up the rope.