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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...

  3. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Hard disk drive performance characteristics - Wikipedia

    en.wikipedia.org/wiki/Hard_disk_drive...

    The fastest high-end server drives of 2010 had a seek time around 4 ms. [14] Some mobile devices have 15 ms drives, with the most common mobile drives at about 12 ms [15] and the most common desktop drives typically being around 9 ms. Two other less commonly referenced seek measurements are track-to-track and full stroke.

  7. IOPS - Wikipedia

    en.wikipedia.org/wiki/IOPS

    SPECsfs2008 is the latest version of the Standard Performance Evaluation Corporation benchmark suite measuring file server throughput and response time, providing a standardized method for comparing performance across different vendor platforms. EMC DSSD D5 Flash Up to [neutrality is disputed] 10 million IOPS [31] [non-primary source needed]

  8. Player versus player - Wikipedia

    en.wikipedia.org/wiki/Player_versus_player

    PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players. [3] PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such ...

  9. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    To give a practical example, two nodes communicating over a geostationary satellite link with a round-trip delay time (or round-trip time, RTT) of 0.5 seconds and a bandwidth of 10 Gbit/s can have up to 0.5×10 Gbits, i.e., 5 Gbit of unacknowledged data in flight. Despite having much lower latencies than satellite links, even terrestrial fiber ...