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For computer networking, floor control allows users of networked multimedia applications to utilize and share resources such as remote devices, distributed data sets, telepointers, or continuous media such as video and audio without access conflicts.
UFAD systems use an underfloor supply plenum located between the structural concrete slab and a raised floor system to supply conditioned air to supply outlets (usually floor diffusers), located at or near floor level within the occupied space. Air returns from the room at ceiling level or the maximum allowable height above the occupied zone.
Epoxy moisture control systems can be applied over concrete with relative humidity levels up to 100%, and there are systems available on the market today that can be applied over concrete that is physically damp. In some cases, with the use of an epoxy moisture control system, floor coverings can be installed just 7 days after the slab is poured.
Equipment and floor damage can happen when using flooring that does not meet load demands. Load ratings range from 1,000 to 25,000 pounds (0.45–11.34 t). Higher panels can be used on heavier areas of a floor whereas lower panels can be used on lighter areas. Many such problems can be attributed to sub-par installation.
Underfloor heating pipes, before they are covered by the screed. Underfloor heating and cooling is a form of central heating and cooling that achieves indoor climate control for thermal comfort using hydronic or electrical heating elements embedded in a floor.
It roughly corresponds to the mobile station (MS) in GSM systems. The radio interface between the UE and the Node B is called Uu . In the context of UMTS (Universal Mobile Telecommunications System), Uu stands for the interface between UTRAN (UMTS Terrestrial Radio Access Network) and the UE (User Equipment).
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.
A control panel is a flat, often vertical, area where control or monitoring instruments are displayed or it is an enclosed unit that is the part of a system [1] that users can access, such as the control panel of a security system (also called control unit).