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Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit computers, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.
The complete Wings of Liberty campaign, full use of Raynor, Kerrigan, and Artanis Co-Op Commanders, with all others available for free up to level five, full access to custom games, including all races, AI difficulties, maps; unranked multiplayer, with access to Ranked granted after the first 10 wins of the day in Unranked or Versus AI.
This table lists for each license what organizations from the FOSS community have approved it – be it as a "free software" or as an "open source" license – , how those organizations categorize it, and the license compatibility between them for a combined or mixed derivative work. Organizations usually approve specific versions of software ...
In June 2008, Wizards of the Coast transitioned to a new, more restrictive royalty-free license called the Game System License (GSL), [9] which is available for third-party developers to publish products compatible with Dungeons & Dragons 4th edition. [10] [11] [12] The GSL is incompatible with the previous OGL. However, by its own terms the ...
A licensed game is a video game developed as a tie-in for a franchise in a different media format, such as a book, film or television show.Like other types of tie-ins, they are generally intended as a form of cross-promotion in order to generate additional revenue and visibility.
The following games are fully or partly under an Open Gaming Foundation-approved license or a free culture license. 13th Age by Fire Opal Media, published under license by Pelgrane Press (OGL) [15] Blades in the Dark by One Seven Design, in association with Evil Hat Productions (CC-BY 3.0) [16] Castles & Crusades by Troll Lord Games (OGL) [17]
[9] [10] The original BSD license is also one of the first free-software licenses, dating to 1988. In 1989, version 1 of the GNU General Public License (GPL) was published. Version 2 of the GPL, released in 1991, went on to become the most widely used free-software license. [11] [12] [13]
All content found on Open Game Art is licensed under free licenses. The project does not accept content licensed with clauses which prevent commercial reuse or remixing (like the Creative Commons license clauses NC or ND), as these are perceived to restrict users, thus making the content non-free .