Search results
Results From The WOW.Com Content Network
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2 , the Left 4 Dead series , and Half-Life 2 .
Off-air screen capture of BBC Test Card F, as seen on BBC1 between 17 February 1991 and 4 October 1997. Test Card F is a test card that was created by the BBC and used on television in the United Kingdom and in countries elsewhere in the world for more than four decades.
Structure from motion (SfM) [1] is a photogrammetric range imaging technique for estimating three-dimensional structures from two-dimensional image sequences that may be coupled with local motion signals. It is studied in the fields of computer vision and visual perception.
The CRT consists of an electron gun that forms images by firing electrons onto a phosphor-coated screen. The earliest CRTs were monochrome and were used primarily in oscilloscopes and black and white televisions. The first commercial colour CRT was produced in 1954.
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis , also developed by Crytek.
Source Filmmaker (SFM) is a 3D animation application that was built from within the Source engine. [34] Developed by Valve, the tool was originally used to create movies for Day of Defeat: Source and Team Fortress 2. It was also used to create some trailers for Source Engine games. SFM was released to the public in 2012.
A 140 cm (56 in) DLP rear-projection TV Large-screen television technology (colloquially big-screen TV) developed rapidly in the late 1990s and 2000s.Prior to the development of thin-screen technologies, rear-projection television was standard for larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts.
World-space surface normals are rendered as a screen-sized texture. Finally, a Sobel filter or similar edge-detection filter is applied to the normal and depth textures to generate an edge texture. Texels on detected edges are black, while all other texels are white.