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Common aspect ratios used in film and display images. The common film aspect ratios used in cinemas are 1.85:1 and 2.39:1. [1] Two common videographic aspect ratios are 4:3 (1. 3:1), [a] the universal video format of the 20th century, and 16:9 (1. 7:1), universal for high-definition television and European digital television.
As an example, 8:5, 16:10, 1.6:1, 8 ⁄ 5 and 1.6 are all ways of representing the same aspect ratio. In objects of more than two dimensions, such as hyperrectangles , the aspect ratio can still be defined as the ratio of the longest side to the shortest side.
Name First elements Short description OEIS Mersenne prime exponents : 2, 3, 5, 7, 13, 17, 19, 31, 61, 89, ... Primes p such that 2 p − 1 is prime.: A000043 ...
With decimal arithmetic, final digits of 0 and 5 are avoided; if there is a choice between numbers with the least significant digit 0 or 1, 4 or 5, 5 or 6, 9 or 0, then the digit different from 0 or 5 shall be selected; otherwise, the choice is arbitrary.
The multiplicative inverse x ≡ a −1 (mod m) may be efficiently computed by solving Bézout's equation a x + m y = 1 for x, y, by using the Extended Euclidean algorithm. In particular, if p is a prime number, then a is coprime with p for every a such that 0 < a < p ; thus a multiplicative inverse exists for all a that is not congruent to ...
3.5 mm audio jack 1× HDMI audio output 1× S/PDIF TX pin (from GPIO) 1× PCM/I2S pins (from GPIO) 1 x 3.5 phone jack (with mic) 1 x HDMI audio 1 x 3.5 Phone Jack (w/ Mic) 1 x Speaker Stereo Pin Header (4ohm, 3W each) 1 x HDMI audio Other IO 40-pin header with: up to 28× GPIO pins; up to 2× SPI bus; up to 2× I2C bus; up to 4× UART; up to 2 ...
[1] The approximation can be proven several ways, and is closely related to the binomial theorem . By Bernoulli's inequality , the left-hand side of the approximation is greater than or equal to the right-hand side whenever x > − 1 {\displaystyle x>-1} and α ≥ 1 {\displaystyle \alpha \geq 1} .
3 0 sin + 2 x 3 0 cos = The 1 + 2 × 3 {\displaystyle 1+2\times 3} examples have been given twice. The first version is for simple calculators, showing how it is necessary to rearrange operands in order to get the correct result.