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  2. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    An example of active object pattern in Java. [4] Firstly we can see a standard class that provides two methods that set a double to be a certain value. This class does NOT conform to the active object pattern.

  3. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    If a trait requires the consuming class to provide certain methods, the trait cannot know if those methods are semantically equivalent to the trait's needs. For some dynamic languages, such as Perl, the required method can only be identified by a method name, not a full method signature, making it harder to guarantee that the required method is appropriate.

  4. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...

  5. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    All details of storage are hidden from the rest of the application (see information hiding). Unit testing code is facilitated by substituting a test double for the DAO in the test, thereby making the tests independent of the persistence layer. In the context of the Java programming language, DAO can be implemented in various ways. This can ...

  6. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    It should not do much work itself. The GRASP Controller can be thought of as being a part of the application/service layer [4] (assuming that the application has made an explicit distinction between the application/service layer and the domain layer) in an object-oriented system with common layers in an information system logical architecture.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class variables – belong to the class as a whole; there is only one copy of each variable, shared across all instances of the class; Instance variables or attributes – data that belongs to individual objects; every object has its own copy of each one. All 4 variables mentioned above (first_name, position etc) are instance variables.

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs.

  9. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    The Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.