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Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 fighting game developed by Capcom and Dimps and published by Capcom. [8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.
Street Fighter V demo showcase was at Gamescom 2015. Street Fighter V was released exclusive to the PlayStation 4 and PC, [32] ... Street Fighter IV: ...
Street Fighter IV: Super Street Fighter II Turbo HD Remix: 2009; 2010: Super Street Fighter IV: Super Street Fighter IV: Arcade Edition: 2011: Super Street Fighter IV: 3D Edition: 2012: Street Fighter X Tekken: Street Fighter X Mega Man: 2013; 2014: Ultra Street Fighter IV: 2015; 2016: Street Fighter V: 2017: Ultra Street Fighter II: 2018 ...
At E3 2010, Super Street Fighter IV: 3D Edition and Resident Evil: Revelations were announced as upcoming games for the Nintendo 3DS, and in late September 2010, the two games along with Resident Evil: The Mercenaries 3D and Mega Man Legends 3 were revealed to be running on MT Framework Mobile, a new version of the engine, based on MT Framework ...
Street Fighter X Tekken: 11 May 2012. Actual 3D Vision Ready support added on September 13, 2012 [13] QLOC Capcom: Fighting: Super Street Fighter IV Arcade Edition: 5 July 2011: Dimps/Capcom: Capcom: Fighting: Tom Clancy's H.A.W.X 2: 12 November 2010: Ubisoft Bucharest: Ubisoft: Arcade flight: Trine: 3 July 2009. Actual 3D Vision support added ...
In October 2015, it was confirmed Yasuyuki Oda, the battle designer of Street Fighter IV, would direct The King of Fighters XIV. [17] This was his first contribution to the franchise, leading a younger staff. Oda claimed the KOF franchise was unique for its fast-paced combat and how players have to react to the game's mechanics.