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  2. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    LG introduced a similar 'Motion 240' option on their 24GM77 gaming monitor; ULMB is a technique provided alongside Nvidia's G-Sync technology, and linked to the G-Sync monitor module. It is an alternative option to using G-Sync (and cannot be used at the same time), offering the user instead an "Ultra Low Motion Blur" mode.

  3. Resize and position screens in AOL Desktop Gold

    help.aol.com/articles/how-do-i-change-the-window...

    To view multiple windows in AOL Desktop Gold, you'll want to resize and position them appropriately on your screen. You can also save the window size and position for the next time you sign in to Desktop Gold.

  4. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

  5. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    Anisotropic filtering enhances texture sharpness, counteracting the blur introduced by mipmapping, a common anti-aliasing technique. Anisotropic filtering can therefore be said to maintain crisp texture detail at all viewing orientations while providing fast anti-aliased texture filtering.

  6. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    Scaling and post processing are usually done in a single chip on modern monitors, but each function that chip performs adds some delay. Some displays have a video gaming mode which disables all or most processing to reduce perceivable input lag. Dead or stuck pixels may occur during manufacturing or after a period of use.

  7. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  8. Deinterlacing - Wikipedia

    en.wikipedia.org/wiki/Deinterlacing

    However, since the early 2000s, displays such as televisions and computer monitors have become almost entirely digital—in that the display is composed of discrete pixels—and on such displays the interlacing becomes noticeable and can appear as a distracting visual defect. The deinterlacing process should try to minimize these.

  9. This is what you are doing wrong when scammers call - AOL

    www.aol.com/news/doing-wrong-scammers-call...

    The line between spam and scam calls is often thin and blurred. The person on the other end of the call might sound like they're trying to sell you something or conduct a survey, but this could ...