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  2. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    However, the compiler automatically transforms the code so that the list will "silently" receive objects, while the source code only mentions primitive values. For example, the programmer can now write list. add (3) and think as if the int 3 were added to the list; but, the compiler will have actually transformed the line into list. add (new ...

  3. Luhn mod N algorithm - Wikipedia

    en.wikipedia.org/wiki/Luhn_mod_N_algorithm

    The simplest approach (akin to the original Luhn algorithm) is to use ASCII code arithmetic. For example, given an input set of 0 to 9, the code-point can be calculated by subtracting the ASCII code for '0' from the ASCII code of the desired character. The reverse operation will provide the reverse mapping.

  4. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    In the random-access machine commonly used in algorithm analysis, a simple algorithm that scans the indexes in input order and swaps whenever the scan encounters an index whose reversal is a larger number would perform a linear number of data moves. [10] However, computing the reversal of each index may take a non-constant number of steps.

  5. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  6. Modular multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Modular_multiplicative_inverse

    The congruence relation, modulo m, partitions the set of integers into m congruence classes. Operations of addition and multiplication can be defined on these m objects in the following way: To either add or multiply two congruence classes, first pick a representative (in any way) from each class, then perform the usual operation for integers on the two representatives and finally take the ...

  7. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    In the preceding example, 52 and 53 are magic numbers, also not clearly related to each other. It is considered better programming style to write the following: int deckSize:= 52 for i from 1 to deckSize j := i + randomInt(deckSize + 1 - i) - 1 a.swapEntries(i, j) This is preferable for several reasons: It is easier to read and understand.

  8. Discrete logarithm - Wikipedia

    en.wikipedia.org/wiki/Discrete_logarithm

    The discrete logarithm is just the inverse operation. For example, consider the equation 3 k ≡ 13 (mod 17). From the example above, one solution is k = 4, but it is not the only solution. Since 3 16 ≡ 1 (mod 17)—as follows from Fermat's little theorem—it also follows that if n is an integer then 3 4+16n ≡ 3 4 × (3 16) n ≡ 13 × 1 n ...

  9. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    Examples of value types are all primitive types, such as int (a signed 32-bit integer), float (a 32-bit IEEE floating-point number), char (a 16-bit Unicode code unit), decimal (fixed-point numbers useful for handling currency amounts), and System. DateTime (identifies a specific point in time with nanosecond precision).