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  2. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.

  3. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    Display motion blur on moving objects caused by slow response times (>8 ms) and eye-tracking on a sample-and-hold display, unless a strobing backlight is used. However, this strobing can cause eye strain, as is noted next:

  4. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.

  5. Smear frame - Wikipedia

    en.wikipedia.org/wiki/Smear_frame

    In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]

  6. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    A traditional term for "flicker fusion" is "persistence of vision", but this has also been used to describe positive afterimages or motion blur. Although flicker can be detected for many waveforms representing time-variant fluctuations of intensity, it is conventionally, and most easily, studied in terms of sinusoidal modulation of intensity.

  7. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.

  8. A half-century ago when George Lucas decided to make “Star Wars,” a core visual effects team was handed a sizable challenge: Figure out a believable way to transport audiences to a galaxy far ...

  9. Motion Blur - Wikipedia

    en.wikipedia.org/wiki/Motion_Blur

    Motion Blur or Motion Blur Game Studio (Turkish: Motion Blur Oyun Stüdyosu) is a computer game developer based in Ataşehir, Istanbul, Turkey. It was founded in 2004. Kabus 22 on sale worldwide has produced the first Turkish game, [1] [2] In 2013, it changed its title and became Motion Blur. Produced Kabus 22, the first Turkish game to be sold ...