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Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.
Sometimes, games require online authentication or have always-on DRM. [1] A notable incident concerning always-on DRM took place in 2021, surrounding the Windows release of Crash Bandicoot 4: It's About Time. Without a constant internet connection, the game's DRM disallows any play at all, even in single-player, which naturally drew ire. [11]
DRM became a major concern with the growth of the Internet in the 1990s, as piracy crushed CD sales and online video became popular. It peaked in the early 2000s as various countries attempted to respond with legislation and regulations and dissipated in the 2010s as social media and streaming services largely replaced piracy and content providers elaborated next-generation business models.
A petition on Change.org is asking Microsoft to return Xbox One's always-online DRM Microsoft had received a lot of heat when it announced that Xbox One must phone home at least once daily or it ...
In the late 1980s and early 1990s, prior to the widespread adoption of the Internet, it was common for software developers to upload demos and shareware to Bulletin Board Systems. In most cases, demos or shareware releases would contain an advertisement for the full game with ordering instructions for a physical copy of the full game or software.
Hardware, software, and services for digital rights management, techniques relating to them, and other related articles. Subcategories This category has the following 5 subcategories, out of 5 total.
Advocacy poster 2006. Defective by Design (DBD) is a grassroots anti-digital rights management (DRM) initiative by the Free Software Foundation (FSF) and CivicActions.Launched in 2006, DBD believes that DRM (which they call "digital restrictions management") makes technology deliberately defective, negatively affects digital freedoms, and is "a threat to innovation in media, the privacy of ...
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