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In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns. The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.
Energy flow is the flow of energy through living things within an ecosystem. [1] All living organisms can be organized into producers and consumers, and those producers and consumers can further be organized into a food chain. [2] [3] Each of the levels within the food chain is a trophic level. [1]
Kinetic energy is the movement energy of an object. Kinetic energy can be transferred between objects and transformed into other kinds of energy. [10] Kinetic energy may be best understood by examples that demonstrate how it is transformed to and from other forms of energy.
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A pyramid of energy or pyramid of productivity shows the production or turnover (the rate at which energy or mass is transferred from one trophic level to the next) of biomass at each trophic level. Instead of showing a single snapshot in time, productivity pyramids show the flow of energy through the food chain. Typical units are grams per ...
The mean chain length of an entire web is the arithmetic average of the lengths of all chains in the food web. [13] The food chain is an energy source diagram. The food chain begins with a producer, which is eaten by a primary consumer. The primary consumer may be eaten by a secondary consumer, which in turn may be consumed by a tertiary consumer.
Factory methods can be specified in an interface and implemented by subclasses or implemented in a base class and optionally overridden by subclasses. It is one of the 23 classic design patterns described in the book Design Patterns (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern. [1]
In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.