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16bit Sensation: Watashi to Minna ga Tsukutta Bishōjo Game (Japanese: 16bitセンセーション 私とみんなが作った美少女ゲーム, Hepburn: Jūroku Bitto Sensēshon Watashi to Minna ga Tsukutta Bishōjo Gēmu, "16bit Sensation: The Bishōjo Game Made by All of You and I") is a Japanese manga conceptualized by Misato Mitsumi, Tatsuki Amazuyu, and Tamiki Wakaki and illustrated by ...
GIF was one of the first two image formats commonly used on Web sites, the other being the black-and-white XBM. [5] In September 1995 Netscape Navigator 2.0 added the ability for animated GIFs to loop. While GIF was developed by CompuServe, it used the Lempel–Ziv–Welch (LZW) lossless data compression algorithm patented by Unisys in 1985.
C. File:Cardfight!! Vanguard Legion Mate (BOX 1)jpg.jpg; File:Carolandtuesday.animekeyvisual.jpg; File:Case Closed 1st Key Visual.jpg; File:Case Closed 2nd Key Visual.jpg
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
Hello Kitty (Japanese: ハロー・キティ, Hepburn: Harō Kiti), [6] also known by her real name Kitty White (キティ・ホワイト, Kiti Howaito), [5] is a fictional character created by Yuko Shimizu, currently designed by Yuko Yamaguchi, and owned by the Japanese company Sanrio.
Save Me [1] [2] (Korean: 화양연화 pt.0 <SAVE ME>; Hanja: 花樣年華 pt. 0 <SAVE ME> [3]; RR: Hwayangyeonhwa pt. 0: Save Me; lit. The Most Beautiful Moment in Life, Pt. 0: SAVE ME [2] [4]) is a South Korean webtoon collaboratively produced by Big Hit Entertainment and Naver Webtoon's digital content subsidiary Studio LICO. [5]
An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
For display on computers, technology such as the animated GIF and Flash animation were developed. In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects. [1]