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Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes. A queue has two ends, the top, which is the only position at which the push operation may occur, and the bottom, which is the only position at which the pop ...
This is most commonly implemented in the underlying object model, like .Net or Cocoa, which includes standard functions that convert the internal data into text. The program can create a complete text representation of any group of objects by calling these methods, which are almost always already implemented in the base associative array class ...
In JavaScript, an "object" is a mutable collection of key-value pairs (called "properties"), where each key is either a string or a guaranteed-unique "symbol"; any other value, when used as a key, is first coerced to a string. Aside from the seven "primitive" data types, every value in JavaScript is an object. [50]
The hash function in Java, used by HashMap and HashSet, is provided by the Object.hashCode() method. Since every class in Java inherits from Object, every object has a hash function. A class can override the default implementation of hashCode() to provide a custom hash function more in accordance with the properties of the object.
Modern object-oriented languages, such as C++ and Java, support a form of abstract data types. When a class is used as a type, it is an abstract type that refers to a hidden representation. In this model, an ADT is typically implemented as a class, and each instance of the ADT is usually an object of that class.
Classes inherit from other classes, with either Object or ProtoObject at the root of the class hierarchy. Sending a message to an object at the most abstract involves fetching the class of the receiver (the object being sent the message) and looking up the message's selector in the class's method dictionary, followed by the superclass and so on ...
The disadvantage of association lists is that the time to search is O(), where n is the length of the list. [3] For large lists, this may be much slower than the times that can be obtained by representing an associative array as a binary search tree or as a hash table.
A stack may be implemented as, for example, a singly linked list with a pointer to the top element. A stack may be implemented to have a bounded capacity. If the stack is full and does not contain enough space to accept another element, the stack is in a state of stack overflow. A stack is needed to implement depth-first search.