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  2. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    The subgame perfect equilibrium in addition to the Nash equilibrium requires that the strategy also is a Nash equilibrium in every subgame of that game. This eliminates all non-credible threats , that is, strategies that contain non-rational moves in order to make the counter-player change their strategy.

  3. Kuhn poker - Wikipedia

    en.wikipedia.org/wiki/Kuhn_poker

    The game has a mixed-strategy Nash equilibrium; when both players play equilibrium strategies, the first player should expect to lose at a rate of −1/18 per hand (as the game is zero-sum, the second player should expect to win at a rate of +1/18). There is no pure-strategy equilibrium.

  4. List of poker hands - Wikipedia

    en.wikipedia.org/wiki/List_of_poker_hands

    An ace-high straight flush, commonly known as a royal flush, is the best possible hand in many variants of poker. In poker, players form sets of five playing cards, called hands, according to the rules of the game. [1] Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the ...

  5. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Number of pure strategy Nash equilibria: A Nash equilibrium is a set of strategies which represents mutual best responses to the other strategies. In other words, if every player is playing their part of a Nash equilibrium, no player has an incentive to unilaterally change their strategy.

  6. Trembling hand perfect equilibrium - Wikipedia

    en.wikipedia.org/wiki/Trembling_hand_perfect...

    In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten. [1] A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible ...

  7. Potential game - Wikipedia

    en.wikipedia.org/wiki/Potential_game

    The potential function is a useful tool to analyze equilibrium properties of games, since the incentives of all players are mapped into one function, and the set of pure Nash equilibria can be found by locating the local optima of the potential function. Convergence and finite-time convergence of an iterated game towards a Nash equilibrium can ...

  8. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    Brown first introduced fictitious play as an explanation for Nash equilibrium play. He imagined that a player would "simulate" play of the game in their mind and update their future play based on this simulation; hence the name fictitious play. In terms of current use, the name is a bit of a misnomer, since each play of the game actually occurs.

  9. Strong Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Strong_Nash_equilibrium

    Further, it is possible for a game to have a Nash equilibrium that is resilient against coalitions less than a specified size k. CPNE is related to the theory of the core. Confusingly, the concept of a strong Nash equilibrium is unrelated to that of a weak Nash equilibrium. That is, a Nash equilibrium can be both strong and weak, either, or ...