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  2. Roblox (RBLX) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/roblox-rblx-q4-2024-earnings...

    With me today is Roblox co-founder and CEO, David Baszucki; and CFO, Mike Guthrie. ... 10% of all gaming content running on the Roblox platform. Today our market share is 2.4%, which speaks a bit ...

  3. David Baszucki - Wikipedia

    en.wikipedia.org/wiki/David_Baszucki

    Baszucki owns a roughly 13% stake in the Roblox Corporation, the company that owns Roblox, a stake estimated to be worth around $470 million as of 2020. [15] He said he would donate any future compensation he earns from Roblox's listing on the New York Stock Exchange for philanthropic purposes. [16]

  4. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    Roblox Corporation's co-founder and CEO, David Baszucki, in 2018. Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year.

  5. Roblox (RBLX) Q3 2024 Earnings Call Transcript - AOL

    www.aol.com/finance/roblox-rblx-q3-2024-earnings...

    Thank you for joining our Q&A session to discuss Roblox's Q3 2024 results. With me today is Roblox co-founder and CEO, David Baszucki; and CFO, Mike Guthrie. ... We have 3 billion of net cash ...

  6. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  7. Roblox Is Set for Better Times in 2024 and Beyond. Here's Why

    www.aol.com/roblox-set-better-times-2024...

    Founder and CEO David Baszucki seems to have an answer: 1 billion daily active users. To put that goal in perspective, Roblox had around 78 million daily active users as of the end of the first ...

  8. Frustration mounts as investors await returns on Gen Z ... - AOL

    www.aol.com/finance/frustration-mounts-investors...

    Once all these accounting adjustments are made, its $279 million Q3 net loss under GAAP suddenly turns into an $81 million profit. A big factor in this equation is stock-based compensation, which ...

  9. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    Gamefam was founded in 2019 in Los Angeles, California, United States, by Joe Ferencz, the current CEO.Ferencz was originally involved with bringing Hot Wheels into the Forza series and Rocket League, and while doing so, he was observing Roblox's success as a free-to-play video game platform. [6]