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  2. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    In video games, third-person (also spelled third person) is a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar and is most common in action games and action adventure games .

  3. Third person - Wikipedia

    en.wikipedia.org/wiki/Third_person

    Third person, or third-person, may refer to: Third person (grammar), a point of view (in English, he, she, it, and they) Illeism, the act of referring to oneself in the third person; Third-person narrative, a perspective in plays, storytelling, or movies; Third-person view, a point of view in video games where the camera is positioned above the ...

  4. Focalisation - Wikipedia

    en.wikipedia.org/wiki/Focalisation

    In narratology, focalisation is the perspective through which a narrative is presented, as opposed to an omniscient narrator. [1] Coined by French narrative theorist Gérard Genette, his definition distinguishes between internal focalisation (first-person) and external focalisation (third-person, fixed on the actions of and environments around a character), with zero focalisation representing ...

  5. Stream of consciousness - Wikipedia

    en.wikipedia.org/wiki/Stream_of_consciousness

    Examples include The Busconductor Hines (1984), A Disaffection (1989), How Late It Was, How Late (1994) and many of his short stories. [40] With regard to Salman Rushdie, one critic comments that "[a]ll Rushdie's novels follow an Indian/Islamic storytelling style, a stream-of-consciousness narrative told by a loquacious young Indian man". [41]

  6. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  7. Third-person shooter - Wikipedia

    en.wikipedia.org/wiki/Third-person_shooter

    The game eschewed the popular first person perspective of games such as Doom, instead making use of "third person" viewpoints, wide 3D environments and a control system inspired by Prince of Persia. [ 8 ] [ 47 ] Mega Man Legends (1997) by Capcom is another early 3D third person shooter which took a different approach to the genre, mixing this ...

  8. The Witcher 3: Wild Hunt - Wikipedia

    en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt

    The Witcher 3: Wild Hunt ‍ [c] is a 2015 action role-playing game developed and published by the Polish studio CD Projekt.It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective.

  9. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    An example of a typical top-down, third-person view game, The Heist 2 Top-down perspective , also sometimes referred to as bird's-eye view , Overworld , Godview , overhead view , or helicopter view , when used in the context of video games, refers to a camera angle that shows players and the areas around them from above.