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  2. Joint constraints - Wikipedia

    en.wikipedia.org/wiki/Joint_constraints

    Joint constraints are rotational constraints on the joints of an artificial system. [1] They are used in an inverse kinematics chain, in fields including 3D animation or robotics . [ 2 ] Joint constraints can be implemented in a number of ways, but the most common method is to limit rotation about the X, Y and Z axis independently.

  3. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Inverse kinematics is an example of the kinematic analysis of a constrained system of rigid bodies, or kinematic chain. The kinematic equations of a robot can be used to define the loop equations of a complex articulated system. These loop equations are non-linear constraints on the configuration parameters of the system.

  4. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  5. Gimbal lock - Wikipedia

    en.wikipedia.org/wiki/Gimbal_lock

    In a three-dimensional three-gimbal mechanism, gimbal lock occurs when the axes of two of the gimbals are driven into a parallel configuration, "locking" the system into rotation in a degenerate two-dimensional space. The term gimbal-lock can be misleading in the sense that none of the individual gimbals are actually restrained. All three ...

  6. Revolute joint - Wikipedia

    en.wikipedia.org/wiki/Revolute_joint

    A revolute joint (also called pin joint or hinge joint) is a one-degree-of-freedom kinematic pair used frequently in mechanisms and machines. [1] The joint constrains the motion of two bodies to pure rotation along a common axis. The joint does not allow translation, or sliding linear motion, a constraint not shown in the diagram. Almost all ...

  7. Talk:Image Constraint Token - Wikipedia

    en.wikipedia.org/wiki/Talk:Image_Constraint_Token

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  8. Unilateral contact - Wikipedia

    en.wikipedia.org/wiki/Unilateral_contact

    There are mainly two kinds of methods to model the unilateral constraints. The first kind is based on smooth contact dynamics, including methods using Hertz's models, penalty methods, and some regularization force models, while the second kind is based on the non-smooth contact dynamics, which models the system with unilateral contacts as variational inequalities.

  9. Kinematics equations - Wikipedia

    en.wikipedia.org/wiki/Kinematics_equations

    From this point of view the kinematics equations can be used in two different ways. The first called forward kinematics uses specified values for the joint parameters to compute the end-effector position and orientation. The second called inverse kinematics uses the position and orientation of the end-effector to compute the joint parameters ...